Suggested values for this are numbers in the range 5121–5129. If there is more than one client connected through a (home) network, these ports must be different for each client. This section stores information about the GameSpy screens when a user accesses multiplayer.Ĭlient Port=5121 This is the port the client will use to connect to servers. This can be useful in a server setting where players have access to menus, as it can be frustrating managing the camera angle. This section contains fields which contain settings for the in-game camera.ĮnableDialogZoom=1 Setting this to 0 will prevent the camera from zooming / panning during in-game conversation dialogs. Īllows different colors for different types of messages in the chat window. (Tests conducted by BioWare indicated that performance increases stopped at 32 while playing the official campaigns.) The default value (if this setting is not specified or is larger than the available memory) is the larger of 16 and one-eighth of physical memory. Increasing this number may improve performance, but likely only up to a certain point. (Added in patch 1.69.) Max Memory Usage=64 Sets the size (in megabytes) of the memory cache used by the game for resources. ![]() (Added in patch 1.69 only supports English.) Visible Cloaks=1 Changing the '1' to '0' causes the visible cloaks introduced in version 1.68 to not render. In-game Text Swear Filter=0 Changing the '0' to '1' enables the in-game text swear filter. The number can range from 0 (very easy) to 4 (very difficult). Difficulty Level=2 This line determines the difficulty setting until manually changed within the game. (Added in patch 1.69.) Debug Mode=1 This line used to enable the use of DM console commands in single player, but it is no longer necessary. (Added in patch 1.67.) Death Logging=0 Changing the '0' to '1' causes all creature deaths to be recorded in the log file (defaults to off). As of patch 1.69, a value of '-1' is treated as '0' and a value of '-2' indicates that the game should use the default affinity (if any) provided by the operating system. Cores are numbered from 0 to the number of cores minus 1. Client CPU Affinity=0 Specifies the CPU the game client will use on a multi-core computer. ClientEntireChatWindowLogging=0 Setting this to 1 will add all text that could appear in the chat window to the client log, making this a more verbose option than ClientChatLogging, as it includes (among less voluminous messages) the combat log as well as player chat. This can be prevented by renaming the log after every session, or using a Log Rotator. Note that the log will overwrite itself preventing long term chat logging over multiple play sessions. ![]() The file can be found in the "logs" directory of the NWN base install path (eg. ClientChatLogging=0 Setting this to 1 will add all player chat heard by the client to the client log. The possible values for this code word (in order of progress through the campaign) are bionoel, biojello, and barkeater. CODEWORD XP2=barkeater This line unlocks the modules of the Hordes of the Underdark campaign. The possible values for this code word (in order of progress through the campaign) are canyousaymonkey, hickorysticks, and ffrodriguez. ![]() CODEWORD XP1=ffrodriguez This line unlocks the modules of the Shadows of Undrentide campaign. The possible values for this code word (in order of progress through the campaign) are rangersandhamsters, gnomelover, andiwantapony, chimpfactor5, notzesty, setinjello, and hacktastic. It also contains fields which "unlock" the campaign modules, allowing users to edit them in the toolset.ĬODEWORD=hacktastic This line unlocks the modules of the original campaign. This section contains fields which control options for the player client.
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