7/28/2023 0 Comments Monster powercard target![]() No attribute was found for and so forth for each attack. I'm guessing its because the char sheets are set up differently and its looking for fields that aren't there. Can someone point to a script that works in same fashion as the char script. ![]() Trying to get my head around scripts and macros. so much to learn.Hi! This post may contain affiliate links to online stores. This Elementalist guide follows this structure: If you use a link and buy something, I may get a commission at no extra cost to you. ![]() Elementalist class miniature and character board Why an Elementalist AoE Damage build?īecause I love the image of my Elementalist screaming “Ultimate Poweeeerr” as they throw spells into a group of monsters and watch them all recoil! This guide does not contain campaign spoilers or items beyond starting items. It was also the build that worked best for my party. I was playing alongside single target aficionados, so it helped to have someone in the party weakening monsters before they got to them and picking off those monsters with only a few hp left. Then my teammates didn’t need to waste their epic abilities picking off the stragglers. When you add elements into the mix, that damage of course increases! Elementalist Strategy for the AoE Damage build While the abilities deal low damage, when that damage is multiplied by the number of hexes or targets affected by the spell, it actually amounts to quite a lot. The Elementalist is only as good as his elements. If you start out at level 1 with no perks to increase your element generation, it always feels like there aren’t enough elements in the room. At higher levels with more element perks, you have plenty. He’s also pretty squishy so he needs to be well away from the swinging blows of the monsters. But not too far away because he needs to be in good positions and range to make the most of his hex and multi-target abilities. How do we play to make the most of our Triforce? Rolling element modifiersĪ nifty way to generate additional elements is by taking advantage of your modifier deck. How wonderful if some of those just happen to be rolling elements! For every monster you hit in a hex in an area of effect damage-dealing ability, you draw a new modifier. Increase the chances of drawing rolling elements by slimming down your deck and adding them in through your perks. Then enhance AoE abilities with advantage! You’ll be swimming in elements. Consuming elements from the previous turn.Light – muddle, retaliate, pierce, recover a discarded cardĮach turn you’re basically looking at doing two things.Earth – add target, poison, immobilize, heal.Air – push, increase range, pierce, add target, jump.Of course, drawing an element and drawing the element you want is still due to chance, so don’t gamble your next turn on it! But, it is a nice way to get more elements in the room and give you options and extra boosts to your damage.Īs a general guide, different elements are consumed for different effects. Try not to view your turns as pairs where on one turn you generate and the next turn you consume. Then you start again with the next two turns, generate, then consume. Otherwise, you’ll only be dealing decent damage every other turn, which isn’t great. Granted, at low levels, you don’t really have much choice in this. You gotta do what you gotta do.īut, at later levels you can consume and generate in the same turn. You need to be in range and in the perfect spot to fill up all your hexes! Make the most of it! Positioning is keyĪs a ranged AoE caster, positioning is key. I recommend always keeping a decent amount of Move abilities in your hand. Also, adding a Jump enhancement to a staple Move will really help you get where you need to be.
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